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Old Mar 05, 2007, 03:40 PM // 15:40   #1
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Default Idea for driving prices up.

Alway sell items at the average between the what the traders buy and sell price. ie. Boycott the traders and only deal direct. Maybe then the difference between the buy and sell prices will be tightened up. For example jewels sell for 7.5K and are bought for 5.5K. Offer to sell for 6.5K. Jewel prices will keep going up as long as traders are not buying.
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Old Mar 05, 2007, 03:56 PM // 15:56   #2
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You can only sell things for what people are willing to pay for them. If everyone is asking 6.5k for a Jewel and Im struggling to sell I'll undercut by a k. As long as I'm making a profit I dont give a rats ass. One of the main problems in the game is thousands of people spamming for hours upon hours trying to sell stuff for too much money.
Someone did an excellent selling guide on here once which I stick by. Keep your prices reasnoble but competitive and spend a maximum of 10 mins at any one time trying to sell it. That way you can keep farming and earning money. I often hear people begging or complaining about gold but realisticaly its not hard to come by
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Old Mar 05, 2007, 04:09 PM // 16:09   #3
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Why would anyone want to drive prices up?

I'd rather see the prices get driven down, like what happened with the Superior Absorbtion and Superior Vigor.
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Old Mar 05, 2007, 04:24 PM // 16:24   #4
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first of all most of us would rather play GW than get the last coin like greedy farmbots who play GOLD wars.

secondly if you made the slightest impact on prices Anet would just increase the drop rate.

third Anet is actively bringing prices DOWN so theit target buyer can have nice and needed things not just a greedy hardcore elite .

sigels?
superior absorbs?
runes in general?
dyes?

and more traders to come to help with mod prices perhaps?
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Old Mar 05, 2007, 04:26 PM // 16:26   #5
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I can't be botherd to deal with buyers, Playing the game is more importent to me, spamming trade channel is a waist of time
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Old Mar 05, 2007, 04:37 PM // 16:37   #6
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I am suggesting that ANet lower the discrepancy between buying and selling. One of the ways to do this is to force the issue by driving prices up. Also I do not mind if prices go up. I can sell for more money and the things that I buy most like skills are maxed at 1k anyway. I would rather sell a jewel for 7K rather than 5.5K it is one and half skills more for me. having a merchant pay 1g for a black dye is ridiculous. 25g for a 100g rune is also way silly. A weapon that costs 5K plus material can only be sold for 125g ludicrous. Your basic 15K armour cannot be sold but for a song, crazy.
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Old Mar 05, 2007, 04:43 PM // 16:43   #7
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Quote:
Originally Posted by VinnyRidira
I am suggesting that ANet lower the discrepancy between buying and selling. One of the ways to do this is to force the issue by driving prices up. Also I do not mind if prices go up. I can sell for more money and the things that I buy most like skills are maxed at 1k anyway. I would rather sell a jewel for 7K rather than 5.5K it is one and half skills more for me. having a merchant pay 1g for a black dye is ridiculous. 25g for a 100g rune is also way silly. A weapon that costs 5K plus material can only be sold for 125g ludicrous. Your basic 15K armour cannot be sold but for a song, crazy.
umm one question, why the heck are you trying to sell dyes to the merchant . .. there's a trader for those things (where black dyes are usually 8k-10k)
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Old Mar 05, 2007, 05:02 PM // 17:02   #8
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You must be joking. The material trader generally has only a platinum or two in between his buy and sell prices; everyone sells in the middle. This isn't new.

Black dye sells at the DYE trader for...what, must be around 9k, I haven't checked in a while.

If you get a rune or insignia that's not worth anything, as most of them are, don't salvage it. Sell the armor to the merchant for more money.

Don't sell weapons to the merchant if you don't like what you're getting for them; salvage them for materials and sell those for more.
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Old Mar 05, 2007, 08:32 PM // 20:32   #9
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Quote:
Originally Posted by Enko
umm one question, why the heck are you trying to sell dyes to the merchant . .. there's a trader for those things (where black dyes are usually 8k-10k)
Of course I know how the buying and selling works. I know what the cost of black dye is at a dye trader. Merchants should not even offer to buy them. But the economics of the game is screwy. Saying don't sell but salvage is meaningless. The reason we have such stupid discrepancies in the price of stuff is due to the high difference in buy and sell prices. Runes that are hardly worth the money being asked have players paying ridiculous amounts for them. The rune of major vigor for a PvE player being the price it is, is just crazy. But I guess some of the players are just crazy. Once you have unlocked the rune any PvP character you create gets it.
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Old Mar 05, 2007, 09:13 PM // 21:13   #10
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Quote:
Originally Posted by VinnyRidira
Of course I know how the buying and selling works. I know what the cost of black dye is at a dye trader. Merchants should not even offer to buy them. But the economics of the game is screwy. Saying don't sell but salvage is meaningless. The reason we have such stupid discrepancies in the price of stuff is due to the high difference in buy and sell prices. Runes that are hardly worth the money being asked have players paying ridiculous amounts for them. The rune of major vigor for a PvE player being the price it is, is just crazy. But I guess some of the players are just crazy. Once you have unlocked the rune any PvP character you create gets it.
You really how no idea of how well GW reflects the real world market on good.
The rune/Dye merchant will only buy for 25g for a reason, because they're common as dirt. The merchants are just as much scurvey schiester bastards as some of us players. I think they're about perfect, except in for a few specific items.

But anyways, you missed a thread exactly like this apparently, maybe you should use search or read the frirst and second pages titles, or even, you know, follow the instructions at the top of the page(read stickies).
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Old Mar 05, 2007, 10:01 PM // 22:01   #11
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If I am reading this correctly, I actually believe this system will lower prices on high end items slightly. This would be because more people would be selling to the merchant rather than directly to other players. The more the traders take in, the lower the price goes.

Black Dye and Ectos can have a difference of up to 2500gold. Most players sell these two items directly to other players at roughly the average raising the prices the traders sell for due to less supply. Rubies and Sapphires are in almost the same position. These items are not hard to find a buyer within a few minutes.

This is also very apparent in common crafting materials where you pay at least 10gold for 1, but for many items you can sell to the trader at the merchant price of 30gold for 10.

Decrease the difference in the trader buy/sell prices and more people would use them for common and very high end items. Make common items that sell for 100gold be bought by the trader for 80gold, or decrease the sell price to 50gold. Find some way to bring the gap between high priced items closer, such as increasing the max buy amount.
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Old Mar 05, 2007, 11:39 PM // 23:39   #12
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^^^above me

this would indeed help the mess we have now of spammage just to get that difference smaller between player buying and merchant/trader.
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Old Mar 06, 2007, 05:34 AM // 05:34   #13
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Quote:
Originally Posted by Random Monk
If I am reading this correctly, I actually believe this system will lower prices on high end items slightly. This would be because more people would be selling to the merchant rather than directly to other players. The more the traders take in, the lower the price goes.

Black Dye and Ectos can have a difference of up to 2500gold. Most players sell these two items directly to other players at roughly the average raising the prices the traders sell for due to less supply. Rubies and Sapphires are in almost the same position. These items are not hard to find a buyer within a few minutes.

This is also very apparent in common crafting materials where you pay at least 10gold for 1, but for many items you can sell to the trader at the merchant price of 30gold for 10.

Decrease the difference in the trader buy/sell prices and more people would use them for common and very high end items. Make common items that sell for 100gold be bought by the trader for 80gold, or decrease the sell price to 50gold. Find some way to bring the gap between high priced items closer, such as increasing the max buy amount.
As I am in the market to sell, I have no reason to buy anything but fixed price items like keys and skills, I am quite happy that prices go up. Take for example the New Year Festival where glittering dust went up to 260 to buy and 160 to sell. I farmed dust outside ToA and made 8-10k on dust. The price of dust did not take long to return to normal prices after the weekend.

So the forcing of prices up helps the sellers in the market. For the sellers never sell to the trader but sell to the punter, much more bucks.
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Old Mar 06, 2007, 06:05 AM // 06:05   #14
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Quote:
Originally Posted by VinnyRidira
As I am in the market to sell, <snip>, I am quite happy that prices go up.
Why would a seller ever have a problem with prices rising ?

The people complaining about prices rising are buyers like myself. As for the price difference between selling to traders and players, I'll usually take the trader because its usually quicker.

So considering that your title of the thread is:
Quote:
Idea for driving prices up.
I have to ask you, why do you think that rising prices would be good for the majority of the guild wars players ?

Because thats who ANET considers when implementing suggestions.
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Old Mar 06, 2007, 06:30 AM // 06:30   #15
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Quote:
Originally Posted by bilateralrope
Why would a seller ever have a problem with prices rising ?

<snip> I have to ask you, why do you think that rising prices would be good for the majority of the guild wars players ?

Because thats who ANET considers when implementing suggestions.
If everyone never sells to the traders then ANET will tighten up the prices. This is the cycle that is needed to force a change.

Most players farming FoW and Uw want high prices. In order to keep prices going up rather sell to the punters. Even if you sell to the punters at the price the dealer offers you. But you can put on a reasonable markup and keep the prices escalating. Obviously there is a market for the high priced items with ready buyers so it is no worse a grind than solo farming. (Or farming for lightbringer points.)
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Old Mar 06, 2007, 06:36 AM // 06:36   #16
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Quote:
Originally Posted by VinnyRidira
If everyone never sells to the traders then ANET will tighten up the prices. This is the cycle that is needed to force a change.
No they wont tighten the prices, Anet really doesn't care whether people want to use the Rare Material Trader or sell their materials directly. If no one sells to the trader and no one buys from it, its prices wont change at all. If no one sells to it but people still buy from it, its prices will go up and the price at which it buys materials from players will go up respectively. But there will always be the same relative difference between the traders buy and sell price.
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Old Mar 06, 2007, 06:55 AM // 06:55   #17
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Judging by what i've read so far in your posts, it seems that youre only interested in increasing the amount of gold that you are earning.

Increasing the prices of things in my opinion wont improove anything, it'll make it worse. What about the people that can't spend hours farming for stuff and have to rely on what drops they get from questing ect? They are gonna end up struggling early on and may lose interest. The cost of some of the rare items/materials at the moment is ridiculous.

Just how are you hoping to sway people to not sell their stuff to traders? Are you taking into consideration the people that havent got time to stand around spamming "WTS this" or "WTT that"? I for one cant stand the trade spam as is, I almost always sell my stuff to the trader simply because its a waste of my time standing around spamming over and over in the hope of some finding some one in need of what im selling just for some gold, when I can be out doing things and earning money that way.

As I fore mentioned it seems you just looking for a quick gold gain which inevitably wont do you any good since the prices will all be higher anyway..

/notsigned this idea is stupid plain and simple.
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Old Mar 06, 2007, 07:40 AM // 07:40   #18
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Quote:
Originally Posted by Dougal Kronik
Why would anyone want to drive prices up?
Ha ha what's very funny here is I know what he's talking about.
The price he wants to drive up, is the price that the trader pays you, the seller.

The trader price is based on supply and demand. The more stuff you sell to the trader, the more he has, so the less he pays you for it. The less he has, the more he pays you for it.

He's suggesting that by selling direct to the public (and I didn't see him say anything spamming the local and trade channels), you will reduce the amount of stuff going into the trader, so the trader's buying price will go up.

What he's missing, is that the trader's selling price will go up too. And that will affect the trade channel pricing. Because the midway price between the trader's buying and selling prices will rise as a result.
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Old Mar 06, 2007, 07:57 AM // 07:57   #19
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Quote:
Originally Posted by cyberjanet
He's suggesting that by selling direct to the public (and I didn't see him say anything spamming the local and trade channels), you will reduce the amount of stuff going into the trader, so the trader's buying price will go up.

What he's missing, is that the trader's selling price will go up too. And that will affect the trade channel pricing. Because the midway price between the trader's buying and selling prices will rise as a result.
What he's trying to do is stage a sort of protest he hopes will force Anet to lessen the gap between the price at which the trader buys materials and the price at which he sells them. He doesn't care about the actual price either way, just the relative gap between buy and sell.
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Old Mar 06, 2007, 12:16 PM // 12:16   #20
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I would like to point out that GW is not just a game of doing quests and missions. There are other sides to the game and trading is part of it. If I was desperate to get Vabbi armour and I needed jewels, then I would encourage people to sell the jewels to the trader if it would drive the price down. However because it is more attractive to avoid buying the jewels from the trader and directly from the spammer guess where I would like to buy my jewels from, which has the sad side effect of pushing the price up. A veritable catch 22.

However I am comfortable with the armours I do have so I am happy to have the price of jewels escalate. I am playing the trading aspect of this game. When players spam the local channel, you have two choices ask them politely to use the trade channel or switch off local channel in the main towns. Suprisingly I have had quite good responses to my requests to stop spamming. Noobs often follow by example. I am not suggesting spamming, I wish that we had some form of trade center and I have seen lots of threads in this regard. But I have bought loads of trade contracts with simple single requests while I am out questing.
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